Course Description


What does it mean to perform through/with/in digital media? How can artists harness new media and available technology for performance work? Further, how do we perform the daily use of technology? To investigate these questions we will begin by examining avant-garde practices in theater and literature during the 50s, 60s and 70s together with media art of the 80s and 90s. We will then trace these foundations within contemporary approaches to performance work. While pursuing the practice, history, and theory of performing in and through media, students develop a final project that responds to class themes. An emphasis on concept ensures that students of all technical levels are welcome to engage in theater workshops, class writing exercises, and technical labs Short curated readings will augment our creative practice and fall within broad categories: theoretical texts in performance and media, scripts, interventions in online communities, screenings of installation and performance documentation, video art, games, digital literature, sound recordings, project pamphlets, and reviews. To inspire our work in emerging genres we will consider a variety of artists that perform with media beyond the confines of a computer screen including : The Wooster Group, Alan Sondheim, Laurie Anderson, Judd Morrissey & Mark Jeffery, Nico Muhly, Lynn Hershman, Brian Eno, Janet Cardiff, and George Higgs.


Sunday, January 30, 2011

Week 5: 1/31/11 Performance Art + Audience Awareness

















A. Admin
  1. Attendance
  2. Wednesday Make-up
  3. Final Critique 2/7/11 + performance date
  4. Guest Star Ian Hatcher!
B. Resource Notes and context for exercises
  1. Toward an interdisciplinary approach in new media: Renaissance culture: idea of distinct forms of art as an unified structure.20th century avant-garde attempted to reintegrate these forms. Richard Wagner proposes GESAMTKUNSTWERK “total art work”-each unit subsumed under absolute control of one artist. Blends together. However, this could be viewed as too much of a disservice to the unique characteristics and materials of forms of art. Cage proposed: “Arts are not isolated from one another but engage in dialogue”. Avant-garde in some cases was tied to the scientific and technological progress of its day: more-so in that technology opened up new ways of thinking and perceiving.


  2. Towards an aware audience?
    Performance Art is very “live” and “present” may strive for critical distance in the audience. What are some techniques pioneers used for audience awareness, critical distance?

    Bertolt Brecht-known for “epic theater” made from art composed of separate elements in constant tension and dialogue. It was necessary for a spectator to be involved for the full execution, resonance and completion of work. Also coined the “alienation effect” as a goal to promote aesthetic distance in the performance. This was achieved by “show that you are showing” and jarring the audience into consciousness.

    Gertrude Stein- Landscape theater. The audience was aware of performance as a function of space in addition to time. Theater as if viewed from a plane window, the audience could choose which part of the total space to focus on. Emphasized how sight and sound relate to emotion and time, rather than focusing on plot and action. Why? It is hard for an audience member to appreciate theater in the present moment in a context that has a linear plot that unfolds deliberately over time. It is because they are always either emotionally focused on absorbing what just happened or anticipating the future of the play.

    Antonin Artaud-influenced by eastern thought and culture, especially Balinese theater. Placed importance on the mise en scène, visual design aspects, of theater. Sought a mystical trans-like state from spectators tried to achieve this by inducing an intuitive awareness or understanding of the images that made up the performance. He also rejected all aspects of Western Theater including language and a conventional stage. He wanted to make language have the same quality as in dreams.

    John Cage-wanted spectators to re-focus their process of consciousness on the performance while it unfolded. He did this by eliminating meaningful content and creating structures that were completed by performers and spectators. Also, by employing “Chance” as a way to structure and select compositions without the total imposition of the artist. Places the intention on the spectator by stating that theater is created by the simple “framing of an action”.


  3. Performance Art-usually labels performance that is theatrical conceptual art (with tradition rooted in visual art), rather than simply performance for its own sake, for entertainment purposes, or for maintaining theatrical illusion.

    Performance art could be considered more immediate and present to the audience. Much of the time, the art object is the action or results from the action. It aims to be in communication with the audience, as a result it often breaks the fourth wall: the performer behaves as if aware of the audience.

    Basic elements: Time, Space, Performer's body and Relationship between performer and audience.


  4. Audience Awareness, Relationship to Performer

    Try considering your audience. Without them having any background knowledge of your piece, what are you conveying? What overall aesthetic effect are you producing? How can you create the ideal impact? Is relaying intention important, Why/Why Not? Remember that the audience is aware of itself as a group and has its own dynamics. Knowing how to listen and respond to these dynamics can be key in a good performance.

    Many different ways to approach your audience

    1. Approach advocated by Stein, Artaud, Brecht and useful when thinking about “performance art” creates critical distance, alienation, intellectual awareness or spiritual awareness. See approaches under artists above

    2. In a Western/Aristotelian sense (think traditional theater) Audience as a collaborator, “building emotion together” a circuit of empathy, pathos, connection. Immerse in the illusion of theater.

    A few approaches used in #2:

    Make the audience feel as if you care about them. Manipulate their emotions. Use subconscious fears. Stir imagination in hypothetical scenarios. Use the compressed, focused time of a play to bring about revelation. Make the revelation seem exotic through the “magic of theater”SURPRISE! Suspense. NO ONE EXPECTS THE SPANISH INQUISITION. Let them anticipate an outcome and then reverse or alter it. Connect through believable or recognizable characters.

  5. The Wooster Group Inspired Workshop on Emotional “Throw” and Presence

    Founded 1975 with trilogy, Three Places in Rhode Island after Spalding Gray. Operates under Elizabeth LeCompte. Intelligent and interesting merge of “high and low” culture in performance. Blending of classical works into contemporary pop culture. The group often uses well-known plays and the accompanying text as a starting point or “prop” and then dismantles the text to extract useful characters, scenes and dialogue. For example: L.S.D. (. . . Just the High Points . . .)(1984) was a mash up of Arthur Miller's “Crucible” and Beat Culture/Writings. Miller threatened to sue them over unauthorized use of the text. Plays are always billed as “works in progress” and can't be considered closed systems. Of interest to this class because they were one of the first groups to integrate technology in a significant way that was in service to their vision. Previously, much of the technology was substitutional-like projections instead of backdrops-or relied on new gimmicks of film or video.

    film and video have their own vocabularies, and the process of reading them is significantly different from reading a stage production. Most experiments had simply tried to subjugate media to the rules of the theatre, and it is safe to say, most experiments did not succeed...-Aronson
    To begin everybody write down one short statement or question.

    Exercises:
    Attention to your present body: goal-tension, posture, and presence.
    Ensemble: 3min (quick warm-up)
    A. Spread-out equidistant across the room. Walk at a normal comfortable gait. Pay attention only to your own body and how it is present in the space at that given moment. Imagine a balloon tied at the center of your head lifting it up gently and allowing it to float and center above the neck. At the opposite end of your torso, a weight is pulling your butt down. Be aware of your body as you walk. Relax into this posture. Notice where you are holding tension. What parts seem tight? Breath from your diaphragm into these spaces to loosen them. If time proceed with class scales.
    B. Freeze at time. Choose a partner from someone next to you. Proceed to next exercise

    Meisner Training and Repetition: goal-listen & respond, stay in the moment.
    Pairs: 12min
    Each pair pick an anonymous submission from the class.
    A.Two actors face each other and "repeat" their prompts back and forth. An example of such an exchange might be: "You're smiling." "I'm smiling." "You're smiling!" "Yes, I'm smiling." Actors observe and respond to others' behavior and the subtext therein. If they can "pick up the impulse"—or work spontaneously from how their partner's behavior affects them—their own behavior will arise directly from the stimulus of the other.
    B. A new phrase will be repeated about every 3 min. The starting emotion will be triggered by a still from a youtube webcast.

    Wooster Group: Video Monitor as a prompt: goal comfortable with being “live” in our bodies/conveying to audience.
    Individuals: remaining time.
    A. everyone return phrases, count-off and explain exercise.
    B. Wooster workshop participants were asked to mirror the actions of bodies on monitors and use those gestures in an improv to audience, often taking cues for the tone and content of monologue from the video's audio that was relayed to them via small personal earphones. We will do a rapid-fire variation on this exercise using the phrases we have collected and various youtube body-building videos.
    C. I will call a number. The called performer will face the projection with the audience's back to screen. They must use gesture of the youtube video as a prompt by imitating it(like in the mirror game) and repeat their phrase in a way that uses it to convey an emotional intensity to the audience. The emotion should seem appropriate for the action that their body is doing to imitate the gesture.
    videos: body building, belly dance on steroids, talk to the hand, still alive, the boyz, body language

Sunday, January 23, 2011

Week 4: Class 1/24/11 Performance

A. Admin:

-Attendance Sheet
-Email check and catch-up
-Individual Meetings
-Date and time for final hoop-la.

B. This week:
once foundation is established transition to workshop mode.

1/24/11
  1. Set-up for critique & open questions.
  2. Critique
1/25/11
  1. Vizzie Introduction
  2. Projection workshop
C. Open Dialogue
Is this digitally mediated performance?
  1. Creepy Japanese Crawling Robot
  2. Tiny Tim?
  3. ASCENDERE
  4. Live in Real-Time
  5. Via headphones, Ant Hampton and Tim Etchells whisper to us over the silence of a library reading-room.
  6. Mariano Pensotti turns four authors into literary surveillance cameras who describe scenes in a railway station as they happen. The viewers read the texts as a novel unfolding live on large screens over the heads of its real-life figures.
  7. The Ligna activists choreograph their listeners in a shopping mall, turning their movements into a conspiratorial radio ballet.
D. Critique Play House

Monday, January 17, 2011

Week 3: Digital M. 1/18/11

A. ADMIN

Internet finds of the week:
Gorgeous and Quirky IamamIwhoamI
Immaculate Stacking: me.ow

-Attendance Sheet
-Class Make-up Day

B. Reading/Reminders/Contact (20min)

What is digital media? What is particular to art making with dm?
Lev Manovich "Eight Propositions":
  1. New Media versus Cyberculture
  2. New Media as Computer Technology Used as a Distribution Platform
  3. New Media as Digital Data Controlled by Software
  4. New Media as the Mix Between Existing Cultural Conventions and the Convention of Software.
  5. New Media as the Aesthetics that Accompanies the Early Stage of Every New Modern Media and Communication Technology.
  6. New Media as Faster Execution of Algorithms Previously Executed Manually or through Other Technologies.
  7. New Media as the Encoding of Modernist Avant-Garde; New Media as Metamedia
  8. New Media as Parallel Articulation of Similar Ideas in Post-WWII Art and Modern Computing.

C. Other concepts/artifacts to consider as fodder for art making:
  1. Loop/Iteration: one cycle of a series of instructions repeatedly cycled over by a computer program until some specified condition is satisfied.
  2. Modularity: covers the principle that new media is composed of modules or self-sufficient parts of the overall media object.
  3. Algorithm: a set of simple instructions that combine to accomplish a task. Computer processes are algorithms. Algorithms could also be accomplished by hand (often at a much, much slower rate).
  4. Transcoding: is the process of converting data from one format to another so the output will be displayed in an appropriate manner for the device. An example would be converting DV video shot from a camcorder into MPEG-2 for burning a DVD.
  5. Variability: something that can exist in different potentially infinite versions like remixes. Different ways/approaches to navigate and encounter an object.
  6. Interface: The point of interconnection between two entities; The point of interconnection between two systems or subsystems; The input devices (mouse keyboard) and graphics that allow for interaction between a user and a computer HCI (human computer interface); A thin layer or boundary between two different substances or two phases of a single substance.
  7. Surveillance:monitoring of the behavior, activities, or other changing information, usually of people and often in a surreptitious manner.
  8. Capture: get: succeed in catching or seizing. Often tied to surveillance also tied to “capturing” footage into a software program from a video camera.
  9. Feedback loop: a circuit that feeds back some of the output to the input of a system
  10. Non-linearity:EX: Nonlinear narrative or disrupted narrative is a narrative technique, sometimes used in literature, film, hypertext websites and other narratives, wherein events are portrayed out of chronological order and are usually dictated by user choices and set parameters within the media.
  11. Signal: an electric quantity (voltage or current or field strength) whose modulation represents coded information about the source from which it comes;any incitement to action; any nonverbal action or gesture that encodes a message.
  12. Interrupt: a signal that temporarily stops the execution of a program so that another procedure can be carried out.
  13. Digital vs. Analog: a digital system is a data technology that uses discrete (discontinuous) values. By contrast, non-digital (or analog) systems use a continuous range of values to represent information.
  14. Archive: collection of records; A file archiver is a computer program that combines a number of files together into one archive file, or a series of archive files, for easier transportation or storage.
  15. Memory: data storage device is a device for recording (storing) information (data). Recording can be done using virtually any form of energy, spanning from manual muscle power in handwriting, to acoustic vibrations in phonographic recording, to electromagnetic energy modulating magnetic tape.
  16. Compositing: layering; Compositing is a broad term for creating complex visual effects made up of several different types of sources like 2D, 3D and stills; Live-action shooting for compositing is variously called “blue screen,” “green screen,” “chroma key,” and other names.
  17. Real-time: within the media is a method of narratology within a motion picture, television series, radio program, computer game, comic book, or comic strip wherein events being represented or portrayed exactly as it occurs.
  18. Remediation: the representation of one medium in another (Jay David Bolter and Richard Grusin 1999).
  19. Materiality: the particular physical attributes and presence specific to a medium.
  20. Metamedia: as coined in the writings of Marshall McLuhan, metamedia referred to new relationships between form and content in the development of new technologies and new media
D. Critique

Wednesday, January 12, 2011

Week 3. Assignment for 1/18/11


NO CLASS 1/17/11! will find an agreed upon time for a make-up session as outlined by RISD policy.

Assignment 1:
  1. General Assignment–come to class with a well thought out sketch or made object of your final. Be prepared to workshop ideas. Your work should reflect about a week's worth of effort and investment. For the sake of time and numbers, I am opening-up the final to collaborative group work as an option. Groups must be small and driven by equal effort from its members.
  2. or
  3. Optional Prompts–create a virtual or physical art object/performance that responds to your research on a basic definition of one of the following class concepts (feel free to suggest another concept to me that is based in digital culture or computer processes):
Surveillance/Capture
Feedback loop
Non-linearity
Signal
Interrupt
Interface
Digital vs. Analog
Archive/Memory
Assignment 2–Reading and Resources:
This week we will be going over some digital concepts. This would have been the assignment we had addressed if we had class on Monday.
  1. Read Lev Manovich's section in The New Media Reader titled “What is New Media? Eight Propositions”. I have excerpted this from a longer article and made a pdf here.
  2. Review the net.art pages at the bottom of the first week's packet here (in gray).
  3. Artists:
  4. Check out Justin Katko from Name in Lights
  5. Check out Jason Nelson
  6. Check out Jodi and experiment with different variations of entering the URL. Also try clicking "View" "Page Source" in your browser's menu.
  7. Tate Modern exhibition on surveillance
  8. Surveillance Camera Players
If you were inspired by last week's links check out Ted Talks: John Crawford-Embodied Media in Performance

Monday, January 10, 2011

Week 2 Embodiment 1/11/11!

Agenda:

  1. Final Avatar Critique:
  2. Administrative: make-up class
  3. Short small group discussion on resource assignment for 1/10/11. Send Responses before Wednesday to my risd email.

  4. When dance-media and social media merge to form social dance-media works, the result is not simply additive. Posting a comment on a YouTube video, for example, does not constitute an example of social dance-media, since the commentary does not alter the work as such. The choreographic component of social dance-media must accommodate and reflect the use of social media strategies in composition as well as reception, which allow a creator to integrate users and audience members not just as commentators, but also as collaborators of a sort.
    –from "Screendance 2.0: Social Dance-Media" at Participations by Harmony Bench

  5. Workshop Projection Exercise with Pianographique

Assignment:
  1. Download and try free demo of Max 5 with Vizzie. Watch tutorials to get some ideas.

Sunday, January 9, 2011

Week 2: Embodiment/Class and Assignment for 1/11/11

quick administrative work before critique.
  • pass around attendance sign-up sheet.
  • reminder about assignments + attendance.
quirky internet favorite: the worst music video ever. remake 1 remake 2 remake 3

Warm-up 20-30 min.
spread out throughout the room equidistant from your neighbors.
  1. Stage 1: hone your center of focus:Listen to the sounds inside the room, then sounds outside the room, then sounds next to or near you, then focus on the sounds you make or inside you. These sounds show your CIRCLE OF ATTENTION, whether it is focused or distanced.
  2. Stage 2: Keep your center of focus on yourself but also extend gently outward to your neighbor. Without a leader, as a collective walk around the room with a spatial awareness slowly at first and then crescendo. Decrescendo together. Stop.
  3. Stage 3: Move again. This time experience the difference of being led by different body parts. Without exaggerating this movement: imagine that the weight and pull of different body parts are directing your center of gravity, as if a invisible string was joining the to pull you forward.
Critique for performing the Avatar assignment.
pass out performance suggestions.

Assignment due 1/11/11!
Monday-Tuesday Resources.

View resources and read texts below. We will spend a bit of time in class on "inputting" the values/notions we are able to get from these materials. Bring a comment/critique/question with you to class and be prepared to engage in a short discussion. Before Wednesday, email me with the feedback you prepared for class.

Quickly view the following resources and choose two to read in-depth. Specify the articles in the email you send before Wednesday:

Edit: choose two minimum from the below section as stated above.

Review the following artists/sources
-out of theme but essential group to know about BLAST THEORY
Could this be considered a dance performance?
Laurie Anderson's Home of the Brave
Telematic Collaborative Dance
Mortal Engine by Chunky Move
http://www.metacafe.com/watch/729789/projector_performance_art/

Tuesday, January 4, 2011

Assignment: 1/10/11 "Performing the Avatar


AVATAR: An avatar is a computer user's representation of himself/herself or alter ego whether in the form of a three-dimensional model used in computer games, or a two-dimensional icon, or a ScreenName used on Internet forums and other communities. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user.






Introduction

Influences: In digital media identity can be fluid and fluctuating. Early video art experiments often turned the medium on the performer and addressed concepts of identity and self-representation. The potential of media as a lens through which we might better know ourself is nothing new. There are many ways we daily perform/represent our identities through/in media, whether it is online in social networking sites, when we chat with friends through an alias, or control a representation of ourselves in a video game. After the ideals of the 60s, many performances turned from outward focus on community to an inward focus on the self. Performance Art was somewhat obsessed with the self, often to the point of narcissism. For this exercise we are going to start where we are most familiar: performing the self. We are going to make an ultimate avatar that is an amalgam of all our virtual identities and bring it into the very real space of live performance and the body.


  1. You may answer the prompt literally and create a “character” that will be performed online or in class. I'd prefer a form of performance for this assignment made in live space because I think it could offer an interesting parallel of bringing the virtual representation of ourselves into real-life flesh. However, if you are uncomfortable with that idea for now I would accept a performance online. I will give an example of this below. As long as it is well thought out, addresses the concept, and is in an advanced stage of execution. I'd prefer something more flushed out than a text description.

  2. You may generally respond to the concept of AVATAR as long is it includes clear aspects of your online “selves”


Concrete Approaches:

Here are some quick concrete examples. However, I encourage you to think creatively and bring your own spin to this assignment.


  1. Create a character Script/Profile/Persona Using compilations of images, scraps of found text, and other data that comes up when you search for your “name”. Consider, your name no longer represents only you, but is a unique digital handle for an avatar, that describes and incorporates all the John Does online. Write a Script and create some slides that blend and merge the faces for your portrait. Perform the script you have written as your ultimate character. You may do this anyway you like. One simple way would be to interview yourself using sound files or another student as the interviewer. Stay in character and answer details.

  2. Mine google and websites such as 23 people for text. Log onto facebook make a new profile for the ultimate you using only snippets of text/image that are available to you in the constraint of your searches. Friend all the other yous. Engage in wallposts/messages to them over the week using only material available for your searches. Document the performance of your avatar through screen captures, and or live-reading of the facebook profile/results to the class.

  3. Pick a community forum to infiltrate. Create two alternate characters with different personas but your same name. These characters should be diametrically opposed and can represent multiple parts of yourself. Post as both characters, imagine how they would respond to other people's post differently. Have the characters acknowledge the same name coincidence. Insert yourselves In the forum. Argue amongst yourselves on the forum about who has the most authentic interpretation/better responses. Rinse, lather repeat until someone calls your bluff.

  4. Alternatively. Create one character to infiltrate the forum. The type/nature/purpose of the forum is key. Within your responses change a key aspect of the character with each post: voice, prose level, gender, race, ethnicity...take inspiration for the multiple voices from the lives of the people you find who share your name.

  5. Think about the qualities of body movement as an avatar. Compose a Dance piece in the vein of Foofwa's avatar performance. Title it your name. Project as a score the avatar photos that come up with google search. How would these people move in space? Study a series of different walks for some additional clues. Use very close zooms of the pixils in the photos as a visual score if you are stuck. Feel free to use the advanced image search tools. What clipart are you?

  6. Find your name soul mate. Create a performance based on one other person that shares your name. For example. Discover you're a toddler since the late 90s imagine what your life might be like now in photo-diary form. Keep the leaping dolphins for dramatic emphasis. EXAMPLE



Day 2 Fluxus and Composition 1/4/11

Administrative:
  1. Portfolio of process and artist documentation

  2. Attendance Policy

  3. reminder to email me saying you have read the syllabus.


Exercise from 1/3/11

before we begin
  1. Impressions from the exercise, what was instructive, what was destructive?

  2. What can we learn from the original fluxus movement and why is it still relevant today? Especially for artists incorporating media?

The script I gave you was to expand your notion of performance and score as well as address the key concepts of interval, time and space. Since our resources are limited in this class, the the hope is that you will be able to treat accessible aspects of digital culture/digital media you encounter “in the wild” as you did this score and consider ways of interpreting them for performance. Also, on a practicle level we will consider the fluxus paradigm of what is simple and does not need to reply on complex technical apparatus.


Key Concepts: Fluxus to Digital Media
  • Fluidity-Flux-Improv that is situationally determined.
  • Democratization of the production and consumption of art.
  • Chance methods that contribute to the democratization and the real or supposed reduced influence of the author..
  • Letting the work of art make itself.
  • Ephemerality of art object and process.
  • Loosening of conventional boundaries between=intermedia John Cage Theater Piece #1


John Cage

b
Cage organized the performance in line with his recent study of Huang Po's Doctrine of Universal Mind, a key Zen text which explained that nature as a complex of non-hierarchical events where everything has equal value.

George Maciunas-”concretism”: “engages with the world of concrete reality rather than artificial abstraction of illusion.” In theater: “replacement of artificial plots and predetermined acts on stage with unrehearsed and undetermined events resulting from spontaneous and improvised actions of a group of people who have been given by the author only specific tasks or a general outline of actions. - in Avant-garde performance: live events and electronic technologies.



“theater is something which engages the eye and the ear. The two public senses are seeing and hearing; the senses of taste, touch, and odor are more proper to intimate, nonpublic, situations. The reason I want to make my definition of theatre that simple is so one could view everyday life itself as theatre.
-"Interview with John Cage" in the Drama Review: Thirty Years of Commentary on the Avant-Garde.
John Cage, “Freeman-etudes” score, 1952-53 http://upload.wikimedia.org/wikipedia/en/6/60/Freeman-etudes-18.gif
Freeman Etude #23, 1990 with notation example based on star chart
Williams Mix info
Great Syllabus with music

Merce Cunningham: http://www.merce.org/about/mondays-with-merce.php

http://openendedgroup.com/index.php/artworks/hand-drawn-spaces-1998/

http://www.merce.org/company/biped.php

http://www.youtube.com/watch?v=a-QMlTsNtxM

http://openendedgroup.com/index.php/artworks/loops-2001-present/open-acess-data/

http://vimeo.com/4298574


Artists of Interest based-on surveys.

Nam June Paik With Charlotte Moorman: TV Cello, 1984. http://www.youtube.com/watch?v=r9hTdaFz36c

Eduardo Kac: http://www.ekac.org/, http://www.ekac.org/biopoetry.html,

Tiffany Holmes: http://tiffanyholmes.com/

Video Game Performance Art: http://illusion.scene360.com/video/11772/video-game-performance-art-pacman-tetris/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Scene360Illusion+%28Illusion+360%29

Brody Condon, “Worship Online Game Performance”: http://tmpspace.com/worship.html and “Death Animations” http://www.tmpspace.com/deathanims.html

Video Games at Brick: http://www.bricktheater.com/gameplay


Assignment:

Talk more about assignment and bring up site pal. http://www.sitepal.com/

type of body art that deals with questions of authenticity, identity and self-hood in digital age.


Sunday, January 2, 2011

First Day 1/3/11

I. Welcome and Introduction
  • Introduce class description, requirements, and aims
  • Go over syllabus, class structure, readings and expectations
  • Introduce resource page and the following examples of broad range:
  1. Digital Performance Institute: Interesting resource that shows a few different approaches
  2. Ed Purver projections
  3. Digital Art in Activism example
  4. Performance in Device Relay
  5. Very polished spectacle
  6. Conceptual Writing/Conceptual Blogging
  7. Human Beast
  8. 1 Year Performance Video
  9. Early Video Art/Simple Conceptual Experiments
  10. Performance mediated through video
  11. Stelarc: The Body
  12. Performance Art with Conceptual Relevance
  13. What "not" to do
2. Break and Survey

3. Talk about prompts, low-fi, High-fi and concept-based work for final projects

surveillance and capture,circuits,nonlinearity, information transfer,interface, digital/analog, Archive/memory, ping, troll


123 People Exercise due on 1/4/11 & Interpolation due on 1/10/11

4. Wind-down exercise